Beyond Reason Indie Game Project
I have been fortunate to have the opportunity to work alongside the small team at SilentMoon on the indie project: Beyond Reason. The game was recently released on Steam Early Access and is currently in the early stages of production.
Below is a brief overview of the audio used in the game:
Demo Reel
I have been brought on as the only audio designer on the project to work through replacing placeholder sounds with stylized audio to match the design of the game. Working remotely with the team, I created sounds including player movement, weapons and enemies. I used foley recordings, edited sample libraries and synthesis to create these sounds.
Mole digging Sound CLIP
Drone missile launch / in air / explode Clip