SOUND REDESIGNS
SUPER SMASH BROS ULTIMATE - SORA FINAL SMASH
As a fan of Kingdom Hearts and the style of sound effects used in that type of game, I wanted to recreate the audio for Sora's Ultimate Attack inside of Super Smash Bros Ultimate. I heavily relied on Serum to completely change the sound of objects to create anime style sound layers. I utilised adding samples into the noise oscillator and using LFO's to modulate the phase and pitch parameters. For example, the main anime style layers originated from a door squeak.
For the hitting sounds I made punchy unrealistic sounds. I created a cartoon style punch using synthesis inside of serum and layered it with anime style layers and various hitting foley. A similar style was used to create the explosions however I layered a couple renditions of samples going through Serum's noise oscillator and tweaking parameters to get a blast sound.
To round out the project I added small incidental sounds to compliment the main set pieces of the video. This includes the Keyblade chain, swooshes, atmosphere and movement sounds.
ANIME LAYERS SOUND CLIP
Explosion Sound Clip
Door Sequence Sound Clip
SOUND TRACK
Since Kingdom Hearts has heavy usage of soundtracks, I decided to create a very short 20 second piece to go alongside my redesign. I wanted it to sound similar to tracks from the game, so I drew inspiration from composer Yoko Shimomura and some of the tropes used in her music.
God of War (2018) - Intro Scene
I wanted to make a realistic Foley orientated redesign so I chose the intro scene in God of War (2018) as graphically it is realistic. All of the sounds used for this redesign were recorded whilst on a hike with my family. I edited all sounds using plugins, manipulation techniques and layering. 
As Kratos' voice is a low tone I had to manipulate my own using formant shifting and saturation so it still sounded natural at a lower timbre. To make the tree felling more impactful, I used the Decapitator plugin to add a low end crunch to the mix. As it is a saturation plugin, it also added frequencies to make the sound fuller helping flesh out the mix.
Tree Falling Sequence Sound Clip
PERSONA 3 RELOAD - BLAZE OF LIFE
After I finished Persona 3 Reload I knew I wanted to create a redesign for this attack as I thought it would be a good way to practice layering and beefing up my foley recordings. For the bulk of this redesign, I used manipulated fire recordings that I achieved by wrapping an old t-shirt and tape around a bamboo stick. I then sprayed it with WD-40 and ignited it. The wind also played a part in making the raw flames audio sound vicious.
Fire Layers SOUND CLIP

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