Wwise Sound Design and Implementation Project
The video, screenshots and audio clips showcase the work I produced for my Wwise demo reel using the ‘’Wwise Unity 3D Game Kit’’ . The project was created as part of the ''Wwise demo reel'' course I completed during my studies at the School of Video Game Audio.
Demo Reel
I created a variety of audio ranging from sounds for the main boss, the grenade golem, to atmospheric sounds and various objects around the level. I made these sounds using a mixture of foley recordings, synthesis and edited library samples using my DAW: FL Studio. I also used Wwise to add variation and randomisation to my sounds alongside adding RTPC’s so the audio evolves whilst playing the game. The demo reel above is a summary of the sounds I created. Below are a selection of clips from the reel.
Stone Door Sound Clip
The Grenade Golem Death Sound Clip
The Grenade Golem Footsteps Sound Clip
Ellen's Weapon Swing Sound CLIP